Hotkeys are on q,w,e,r // a,s,d,f // y,x,c,v I use the same hotkeys to overheat those mods with a "Shift" combo. Additonal to the ones above (exception is i don't use F1 to F8) i have on/off hotkeys for: Execellent cap managment and overheating is what will let you win a fight. Warp hotkey eve mod#Important are hotkeys for active tanking mods, propulsion mod and the option to overheat them. There is a difference in need of hotkeys between solo/smallscale and gang warfare (+10peeps)ĭrone Attack and Drone Return (there is no Drone deploy hotkey) Shift Clicking individual modules toggles 'overheat' and trust me - There is no other single skill that you will be sure won you a fight than 'Thermodynamics V'.Ī single cycle of heat on your AB is often enough to close/pull range, and a quick blast of heat on all 3 mids (AB/Scram/Web) is usually enough to stop a kiting Condor or Slicer from getting to range.ĭoing missions is a good way of getting used to using the hot keys without taking your eyes off the screen. You read a lot about manual piloting, but I have found in the 30 - 60 seconds that is a Frigate fight, other than slingshotting a kiting foe or spiraling in on a target, I'm better off using the time managing heat, reps and ammo and just using the 3 hot keys to dictate range.Įdit: All these keys are set around the Shift key which is most often used. The quickest way is to just drag them in to space. There is no hotkey for 'Launch Drones' because there are often multiple flights of drones in the bay. I have my mouse wheel button set to 'Look at' so I can see what guns they have fitted.Īnd I have keyboard shortcuts for 'Drone return' and 'Drone attack'. Keep range - Set to max scram range or maximum falloff of guns, which ever is less. Orbit - set to the optimal range of my gun/ammo combination Personally, I have the 3 range control settings in a row on the keyboard.
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